Untitled_Artwork 2
Untitled_Artwork 2

slien goo
slien goo

eidolonFollower_High
eidolonFollower_High

Untitled_Artwork 2
Untitled_Artwork 2

1/6

Emily Joye Harris

BFA - Creative Technologies

Eidolon

In this final year of college, I threw myself into a genre of art that I have always been passionate in: video games. Working with digital tools, I worked to explore visual storytelling by pushing my imagination to its limits and creating a unique, but believable, universe for a fun multiplayer game. Working with a transdisciplinary team at Virginia Tech, our team has been hard at work developing a game titled Eidolon. The name comes from greek mythology, where eidolon was synonymous with a malicious spector capable of possessing the living. Inspired by the idea of possession, the game’s story adapts it to fit in a futuristic and sci-fi world where an alien parasite takes over the minds and bodies of intelligent life across the galaxy. As the lead writer and art director, I was able to set the storyline and tone for the universe by collecting inspiration, creating concept art, designing levels and sculpting the environment and character assets. I enjoyed the process of wearing many hats throughout this process, and I was able to really understand the complexity of game design throughout this project’s many iterations. In my opinion, a major part of the game’s success will be determined by the overall effectiveness of the artwork as storytelling elements and its memorability. Every asset or sketch was created to link closely to the story, including earlier works where the story was still in the development process. The environment is similarly being constructed to reflect the visual language of an alien race’s architecture that has been overrun by nature over time. I’ve always been interested in how the environment design or character design can help tell a wordless story through minor details.

emilyHarris_Headshot.JPG

Bobbie Daniels

Yurii Patselia